![]() ![]() The only part i did like is that - in single player conquest - you explore and pick techs - but those techs sometimes felt like cheats more than research advancements. Type: Beam Damage: 1500 Splash: 500 damage, radius 40 Full damage splash radius: 5 Collision check: enemies Collision response: impact Target Priorities. Planetary Annihilation only sounds bigger by name - but the planets are at best larger Asteroids. players that love grand strategy should still play Supreme Commander: Forged Alliance - because it has more unit variety, larger maps and more meaningful terrain. Now playing on a map with multiple planets is more interesting as it is more challenging to establish a bridgehead on an already entrenched planet - but then again - the low unit variety and the emphasis on mass over class kind of spoils it. Planets themselves are still waaay too small - and a large map in SC:FA is much, much larger. ![]() The games defense options are equally poor - with shields gone (understandable but somewhat not beneficial in my opinion) bases have extremely low defense capabilities against approaching units. The planets do have mountains and cracks - but they play a very insignificant role - not even oceans offer any greater tactical advantage/disadvantage. For me - the main problem - again - is the absence of tactical environment. ![]() Titans appear pretty much only when you allow it (on one planet games) - they are so slow to build that at the same time - the enemy can steamroll the base with tier 2 units or artillery. (well, the loading times are kind of long - but i don t care much for that) The tactical aspect of the game does not work for me because the game encourages only one tactic: Optimize production chain - and rush your enemy! - Although there is kind of a choice between an early cheap rush and a midgame tier 2 rush - its a rush all the same. No crashes - and except for rare freezes in server mode - hardly any problems at all. However - it should be said that the performance is straight out much better. The TITANS expansion changes the game somewhat - but not to a much better in my opinion. kind of a death sentence for a tactical game. also and foremost - the limited tactical options. the main issue i had with the game was its very very bad performance. the To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed. This applies to Energy and Metal Storage, all anti-ground and anti-air turrets, basic and advanced Energy Plants, and mines.To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed. The default area build type and spacing for a number of structures has been changed.All Air units now leave wreckage upon destruction.All Naval and hover units now leave wreckage upon destruction which then sinks instead of staying on the water surface.All factories will now deploy currently building units if they are powered down but assisting units finish the building process.Transports will now always move to units, units never move to Transports.However, it’s time for another update! We have some quality-of-life improvements and fixes served up alongside your portion of balance tweaks! The last couple of balance changes have resulted in some most interesting tactics emerging on the galactic battlefields!
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